Program Listing for File imu_axes_visual.h
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/*
* Copyright (c) 2012, Willow Garage, Inc.
* Copyright (c) 2012, Ivan Dryanovski <ivan.dryanovski@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RVIZ_IMU_PLUGIN_IMU_AXES_VISUAL_H
#define RVIZ_IMU_PLUGIN_IMU_AXES_VISUAL_H
#include <sensor_msgs/msg/imu.hpp>
#include <rviz_common/display.hpp>
namespace rviz_rendering {
class Axes;
}
namespace rviz_imu_plugin {
class ImuAxesVisual
{
public:
// Constructor. Creates the visual stuff and puts it into the
// scene, but in an unconfigured state.
ImuAxesVisual(Ogre::SceneManager* scene_manager,
Ogre::SceneNode* parent_node);
// Destructor. Removes the visual stuff from the scene.
virtual ~ImuAxesVisual();
// Configure the visual to show the data in the message.
void setMessage(const sensor_msgs::msg::Imu::ConstSharedPtr msg);
// Set the pose of the coordinate frame the message refers to.
// These could be done inside setMessage(), but that would require
// calls to FrameManager and error handling inside setMessage(),
// which doesn't seem as clean. This way ImuVisual is only
// responsible for visualization.
void setFramePosition(const Ogre::Vector3& position);
void setFrameOrientation(const Ogre::Quaternion& orientation);
// Set the color and alpha of the visual, which are user-editable
void setScale(float scale);
float getScale()
{
return scale_;
}
void show();
void hide();
private:
inline bool checkQuaternionValidity(
const sensor_msgs::msg::Imu::ConstSharedPtr msg);
Ogre::Quaternion orientation_;
float scale_;
bool quat_valid_;
rviz_rendering::Axes* orientation_axes_;
// A SceneNode whose pose is set to match the coordinate frame of
// the Imu message header.
Ogre::SceneNode* frame_node_;
// The SceneManager, kept here only so the destructor can ask it to
// destroy the ``frame_node_``.
Ogre::SceneManager* scene_manager_;
};
} // namespace rviz_imu_plugin
#endif // RVIZ_IMU_PLUGIN_IMU_AXES_VISUAL_H